![]() Click the small single-arrow = move the entire selection +1 to this side Click and hold double-block and drag in this direction = adds block areas as long as you hold&drag the mouse Click the small single block = add +1 block area in this direction This will change the axis to show small single-block and double-block elements to increase or decrase the size of your selectionīoth modes are also available with the MO and SC buttons in the Build Helper menu! By clicking on the BLACK CENTER DOT of your selection you can switch to SCALE. This means you will MOVE your selectionī. showing an axis cross with a small single arrow and double-arrow on each axis. Click onto your building with left mouse button > A blue honeycomb box will appear, eitherĪ. How does the Cubic Block selection work?Ģ. Note: Does currently not work with paintable devicesĪ. > All textures/paints that are identical to the one you were shooting at, will be replaced with the textur/color you selected! ![]() Shoot at the color or texture on your building that should be replaced. Select a color or texture as replacementĥ. How does the REPLACEMENT textur/color feature work?Ĥ. Like with a spray can, the painted area is larger if you are farthe away - even if you use the same area size - and it fully depends on your position realtive to the painted structre when spraying!ĭ. When you pull the trigger, "raycasts" are sprayed inside this cone, coloring or texturing any surface they can hit. > Note: Works with "apply to full blocks"įunctionality note: The area-color/paint does work like a spray can! This means it has a certain "spray cone" size, depending on the area selection (M or L). Click the checkbox on the bottom: S = 1 Bloc, M =, L= Equip either tool (color or paint - works the same)ģ. How does M- and L paint/textur area work?ġ. After having applied the textur, "apply" it againĬ. > Deactivate mirror plane by selecting the NONE radiobuttonĢ. > Swap CENTER-EDGE by mouse-clicking the mirror axis Click on the same block again = sets mirror plane to EDGE Click on a block with LMB = sets mirror plane to CENTERĤ. Select checkbox "SYMMETRY PLANE" and select the axis (XY, XZ, YZ)ģ. How does switching the mirror plane work?Ģ. Replace textures and paint on a whole structureĪ. Added 45 new textures (19 Metal, 15 Concrete, 7 Alien, 4 Wood) Save block-selections to a repository and use them anywhere Cubic block-selection: copy, paste, cut and delete an area in all three dimension! Medium and large painting area for texture and color tool. ![]() Only problem is that systems causes tons of lag when several people use it at once, but given the differences in the way blocks are handled from SE to EGS, I think EGS would do just fine with it.- Switch Mirror Plane between "center" and "edge" of course if the projector is destroyed you have to place it by hand again, or if you have one on your base you can use it to cast the repair image. ![]() They could implement something like on Space Engineers's Fly Through welder mod, in that game, you build a "projector" into you ship, when it's damaged you turn on the "Projector" and it places an image of your selected blueprint over the current ship (it can be a pain to make the image line up the first time but I don't think that will be an issue in EGS as all BP's seem to spawn the same way no matter what.), and the welder mod (or hand/ship welder if you aren't using the mod), is used to build/rebuild/repair the ship as long as you have all the needed materials in the welders inventory. Ursprünglich geschrieben von Palad1n:If the ship has been blueprinted, I fail to see why it would be so hard to implement a recovery system that simply looks for missing or damaged blocks, and restores them to their original values. (please do not use the index name at the end) Replaceblocks HullArmoredSmallBlocks HullArmoredLargeBlocks Replaceblocks HullSmallBlocks HullLargeBlocks Replaceblocks HullArmoredThin HullArmoredThinLarge Replaceblocks HullArmoredFull HullArmoredFullLarge SV/HV: HullFull, HullThin, HullArmoredFull, HullArmoredThin, HullSmallBlocks, HullArmoredSmallBlocksĬV/BA: HullFullLarge, HullThinLarge, HullArmoredFullLarge, HullArmoredThinLarge, HullLargeBlocks, HullArmoredLargeBlocksĮxamples for converting old to new blocks for a CV/BA: Here is a list of some more block names and instrcutions: Make sure to put the ship ID number where I have put ID. Replaceblocks ID hullfull hullcombatfulllarge Replaceblocks ID hullfull hullarmoredfulllarge
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